Huge thanks to an amazing Character Team for bringing me onto the project. Since I joined later in production, there were some unique opportunities to help the team close things out and ship the game.
I contributed to polishing different aspects of the main character, Jacob. This included creating snowy weather effects, building and helping set up his gore effects, working with Tech Art on physics setup for his prison costume and weapon holstering, and debugging several of his scripted event deaths. It was a lot of fun getting to work on Jacob across so many different areas.
In addition, I helped stand up some Unreal Scripted Event work. While learning Unreal’s Sequencer tools, I focused mainly on character-related scripted events, helping fix and polish sequences wherever needed.
And of course, what’s a horror game without dead bodies? I also helped create and setup many of the corpses and dead body's found throughout the game.
As always, working on these characters is a highly collaborative endeavor between multiple departments and some very talented individuals. So, a big shout out to all the character-artists, tech-artists, engineers, artists, vendors and directors who made it possible! 🤘
Some of my contributions to an amazing character such as Jacob. Snow effects! :D . A collection of simple texture masks to ramp in the intensity of a snow material.
Contributed to the Scripted Events during production. For this scene, I keyframe in Sequencer, blood effects on Jacob and the NPCs. Also painted different blood reveal masks. In addition, I sculpted/textured/ the fat NPC’s head. :D
Contributed to the Scripted Events during production. For this scene, I painted different blood effects masks on Jacob, knife & deadbody. In Sequencer I setup & keyframed the before/after states, blood effects & neck implant
Contributed to the Scripted Events during production. For this scene, I painted different blood effects masks on Jacob, knife & deadbody. In Sequencer I setup & keyframed the before/after states, blood effects & neck implant
Contributed to the Scripted Events during production. This one was just the dripping Blood effect on neck after implant. Setup in Sequencer with just a simple Mask and keyframes for reveal. Did a few other SE's like this