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Highpoly Costume work-in-progress

Still working on the high-res mesh but finally got enough together to show, a redesign of Keneda from Akira! Been looking at some rad Dainese motorcycle gear for inspiration. Boots are still blockmesh, need to tweak proportions, fix some fold logic, and do a damage pass on the whole thing. So far, combination of MD, ZB and Maya.

zbrush poly-paint

zbrush poly-paint

zbrush poly-paint

zbrush poly-paint

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